In Human Revolution, the game world continues moving while you're engaging a computer terminal. I opted to turn the TV-screen mini-map on so I wasn't having to glance down at vital moments, but in quieter moments, such as while hiding in cover as guards amble around, skulking in an air vent or in the city hubs, it's far easier to manage your inventory, see the wider map, read emails and so on with the bottom screen.īest of all is hacking. On the Wii U, the GamePad provides a new way to experience the game, with menus, maps and other features dropped onto the second screen. The boss battles aren't perfect, and really still aren't on par with the rest of the game - but they're a whole lot better. The battles are still perhaps a little bloody than some people would like their Deus Ex stories to be, but the increased choice and the attempt to reconcile with that mindset is admirable. Adam himself never has to raise a finger, or carry a pistol, unless you wish him to. There's ways to stealth and hack your way to victory, such as by turning turrets in the boss area on the boss. The structure of the story requires the key boss enemies die, but now players of a more pacifist nature can find ways to take them down that don't involve shooting or blasting them.īoss areas have been expanded and rebuilt. ![]() Fans complained that forced fights where you have to kill the enemy went against the mantra of Deus Ex, and so they've been rethought. The game's notorious boss battles have been fixed, too. ![]() In the flow of the full game, this is actually rather genius - two thirds in you lose all your powers, gradually regain ability points throughout The Missing Link and then can respec, ready to head into the home stretch of the narrative with a changed load-out if you wish. The standalone nature of the DLC meant that the developers 'pull a Samus' on Jensen and strip him of his powers for the player to earn and spec anew. The Missing Link doesn't damage the flow of the story - in fact, it enhances it. The structure of the story requires the key boss enemies die, but now players of a more pacifist nature can find ways to take them down that don't involve shooting or blasting them. The gold hue of the original release has been toned back a bit, and coupled with some other slight fixes and improvements to texture work, ends up making the game look quite a bit better, even on the ageing Xbox 360 version. If you find the behind-the-scenes of video games interesting, it's great stuff.Īnother DVD-like change is a simple adjustment to the game's lighting and colour palette. The commentary is accompanied by a documentary, around an hour in length, covering the game's conception and sometimes difficult development. It's a lovely feature, well-implemented, the commentary rich, interesting and very often rather funny. Hitting a button brings the real-world developers of the game into the comms, framed exactly as characters are in-game complete with little portraits of who is speaking at the time.ĭevelopers share anecdotes about the game's development, release, and in some cases even chats about the public's reaction to certain scenes, areas and characters of the game they've crafted. ![]() If turned on, occasionally protagonist Adam Jensen's communications unit will crackle. My favourite new feature comes in the form of a developer commentary - a feature I always love on DVDs of movies, for instance. In many ways I'd liken this version of Human Revolution to be more like a DVD of a movie. ![]() The world of Deus Ex is as appealing as ever.
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